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- //
- // This is box, the QuickDraw 3D starter program. Written for the
- // Quickdraw 3D sample code
- //
- // This file contains utility routines for QuickDraw 3d sample code.
- // This app shows how to apply a texture shader to an object. Bear in
- // mind that any object that you wish to texture map needs to have
- // UV parameters applied.
- //
- // Nick Thompson, AppleLink: DEVSUPPORT (devsupport@applelink.apple.com)
- //
- // ©1994-5 Apple Computer Inc., All Rights Reserved
-
-
- // system headers
- #include <Desk.h>
- #include <Dialogs.h>
- #include <DiskInit.h>
- #include <Fonts.h>
- #include <Menus.h>
- #include <PictUtil.h>
- #include <QDOffScreen.h>
- #include <QuickDraw.h>
- #include <SegLoad.h>
- #include <StandardFile.h>
- #include <TextEdit.h>
-
- // for QuickDraw 3D
- #include "QD3D.h"
- #include "QD3DMath.h"
- #include "QD3DDrawContext.h"
- #include "QD3DShader.h"
- #include "QD3DTransform.h"
- #include "QD3DGroup.h"
-
-
- #include "BoxTexShell.h"
- #include "BoxTex3DSupport.h"
- #include "Textures.h"
-
- //-------------------------------------------------------------------------------------------
- // function prototypes
-
- static void InitToolbox( void ) ;
- static void MainEventLoop( void ) ;
- static void HandleKeyPress(EventRecord *event) ;
- static void HandleOSEvent(EventRecord *event) ;
- void InitDocumentData( DocumentPtr theDocument ) ;
- TQ3Status DocumentDraw3DData( DocumentPtr theDocument ) ;
- void DisposeDocumentData( DocumentPtr theDocument) ;
-
-
- //-------------------------------------------------------------------------------------------
- //
-
- Boolean gQuitFlag = false ;
- WindowPtr gMainWindow = nil ;
- DocumentRec gDocument ;
-
- //-------------------------------------------------------------------------------------------
- // main()
- // entry point for the application, initialize the toolbox, initialize QuickDraw 3D
- // and enter the main event loop. On exit from the main event loop, we want to call
- // the QuickDraw 3D exit function to clean up QuickDraw 3d.
-
- void main(void)
- {
- TQ3Status myStatus;
- Rect rBounds = { 50, 50, 350, 350 } ;
- Str255 title = "\pSpinning Box" ;
-
- InitToolbox() ;
-
- // Initialize QuickDraw 3D, open a connection to the QuickDraw 3D library
- myStatus = Q3Initialize();
- if ( myStatus == kQ3Failure )
- DebugStr("\pErInitialize returned failure.");
-
- // set up our globals
- gQuitFlag = false ;
- gMainWindow = NewCWindow(nil,&rBounds,title,true,noGrowDocProc,(WindowPtr)-1,true,0) ;
-
- InitDocumentData( &gDocument ) ;
-
- MainEventLoop();
-
- DisposeDocumentData( &gDocument ) ;
-
- // Close our connection to the QuickDraw 3D library
- myStatus = Q3Exit();
- if ( myStatus == kQ3Failure )
- DebugStr("\pErExit returned failure.");
-
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- void InitDocumentData( DocumentPtr theDocument )
- {
- TQ3Point3D myOrigin = { 0, 0, 0 } ;
-
- theDocument->fGroupScale = 1;
- theDocument->fGroupCenter = myOrigin ;
-
- // sets up the 3d data for the scene
- // Create view for QuickDraw 3D.
- theDocument->fView = MyNewView( (WindowPtr)gMainWindow ) ;
-
- // the main display group:
- theDocument->fModel = MyNewModel() ;
-
- // the drawing styles:
- theDocument->fInterpolation = Q3InterpolationStyle_New(kQ3InterpolationStyleNone) ;
- theDocument->fBackFacing = Q3BackfacingStyle_New(kQ3BackfacingStyleRemove ) ;
- theDocument->fFillStyle = Q3FillStyle_New(kQ3FillStyleFilled ) ;
-
- // set the rotation matrix the identity matrix
- Q3Matrix4x4_SetIdentity(&theDocument->fRotation);
-
- AdjustCamera( &gDocument,
- (gMainWindow->portRect.right - gMainWindow->portRect.left),
- (gMainWindow->portRect.bottom - gMainWindow->portRect.top) ) ;
-
- }
-
- void DisposeDocumentData( DocumentPtr theDocument)
- {
- Q3Object_Dispose(theDocument->fView) ; // the view for the scene
- Q3Object_Dispose(theDocument->fModel) ; // object in the scene being modelled
- Q3Object_Dispose(theDocument->fInterpolation) ; // interpolation style used when rendering
- Q3Object_Dispose(theDocument->fBackFacing) ; // whether to draw shapes that face away from the camera
- Q3Object_Dispose(theDocument->fFillStyle) ; // whether drawn as solid filled object or decomposed to components
-
- }
- //-----------------------------------------------------------------------------
- //
-
- TQ3Status DocumentDraw3DData( DocumentPtr theDocument )
- {
- Q3View_StartRendering(theDocument->fView );
- do {
- SubmitScene( theDocument ) ;
- } while (Q3View_EndRendering(theDocument->fView) == kQ3ViewStatusRetraverse );
- return kQ3Success ;
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- short HiWrd(long aLong)
- {
- return (((aLong) >> 16) & 0xFFFF) ;
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- short LoWrd(long aLong)
- {
- return ((aLong) & 0xFFFF) ;
-
- }
-
- //-------------------------------------------------------------------------------------------
- //
-
- void InitToolbox()
- {
- Handle menuBar = nil;
-
- MaxApplZone() ;
- MoreMasters() ; MoreMasters() ; MoreMasters() ;
-
- InitGraf( &qd.thePort );
- InitFonts();
- InitWindows();
- InitCursor();
-
- FlushEvents( everyEvent, 0 ) ;
- // initialize application globals
-
- gQuitFlag = false;
-
- }
-
-
- //-------------------------------------------------------------------------------------------
- //
- void MainEventLoop()
- {
- EventRecord event;
- WindowPtr window;
- short thePart;
- Rect screenRect, updateRect;
- Point aPoint = {100, 100};
-
-
- while( !gQuitFlag )
- {
- if (WaitNextEvent( everyEvent, &event, 0, nil ))
- {
-
- switch (event.what) {
- case mouseDown:
-
- thePart = FindWindow( event.where, &window );
-
- switch( thePart ) {
- case inMenuBar:
- break;
-
- case inDrag:
-
- screenRect = (**GetGrayRgn()).rgnBBox;
- DragWindow( window, event.where, &screenRect );
- break ;
-
- case inContent:
-
- if (window != FrontWindow())
- SelectWindow( window );
- break ;
-
- case inGoAway:
- if (TrackGoAway( window, event.where )) {
- DisposeWindow ( window );
- gQuitFlag = true;
-
- }
- break ;
-
- default:
- break ;
- }
- break ;
-
-
- case updateEvt:
-
- window = (WindowPtr)event.message;
- updateRect = (**(window->visRgn)).rgnBBox;
- SetPort( window ) ;
- BeginUpdate( window );
- DocumentDraw3DData( &gDocument ) ;
- EndUpdate( window );
- break ;
-
- case keyDown:
- case autoKey:
- HandleKeyPress(&event);
- break;
-
- case diskEvt:
- if ( HiWrd(event.message) != noErr )
- (void) DIBadMount(aPoint, event.message);
- break;
-
- case osEvt:
- case activateEvt:
- break;
-
-
- }
- }
- else {
- // we received a null event, rotate the cube
- TQ3Matrix4x4 tmp;
- Rect theRect = ((GrafPtr)gMainWindow)->portRect ;
-
- SetPort((GrafPtr)gMainWindow) ;
- Q3Matrix4x4_SetRotate_XYZ(&tmp, 0.1, 0.12, 0.08);
- Q3Matrix4x4_Multiply(&gDocument.fRotation, &tmp, &gDocument.fRotation);
-
- InvalRect( &theRect ) ;
- }
- }
- }
-
-
- //-------------------------------------------------------------------------------------------
- //
- void HandleKeyPress(EventRecord *event)
- {}
-
- //-------------------------------------------------------------------------------------------
- //
-
-
-
-